![gameinformer zen bound gameinformer zen bound](https://i.ytimg.com/vi/s8A0TXKRnZI/maxresdefault.jpg)
Video games offer an opportunity to inhabit another body. Also there is no game that works the same for everyone, so be mindful of your own needs when considering this information. Please be aware that options may vary depending on the platform you choose to play. This list and accessibility details in each game was compiled the help of Antonio Ignacio Martínez and Kyle “onehandmostly”. Difficulty: Offering customisable difficulty, like how fast a game plays (like Eagle Island) or adding invincibility (like Celeste), and other features allow tailoring the game to the player’s needs.Speed: Reducing how fast a game plays (like Eagle Island) is a helpful setting.Fewer Buttons: Simpler controls (like FIFA) are good to consider, as well as those that offer extensive difficulty settings.Sensitivity: Some of these games (like Fortnite) also enable you to adjust control sensitivity as well as controller vibration if that is present.You can use simple taps or toggles instead to reduce muscular fatigue. No Holding: Some games (like Moving Out) also offer the option to avoid having to hold any buttons down for actions like aiming, opening or equipping.Remap Controls: Remapping buttons and swapping joysticks (like Fortnite) help customize the player’s way to interact with the game, also helping players that use only one hand.These games’ mechanics and options make it possible to adapt the experience to be accessible for people depending on your physical capabilities. Games like A Short Hike, Alba A Wildlife Adventure or even No Man's Sky. Other games, like Everything and Proteus, offer a huge world to poke and prod without getting embroiled with progression.Įven games that do offer a strong sense of story and development often include post-game play or side-quest distractions that are simply there for you to spend time fiddling with rather than winning or losing. Then there are other games, like Townscaper and Pok Pok Playroom, that let you craft your own structures but with none of the usual video game emphasis on score and winning.
![gameinformer zen bound gameinformer zen bound](https://i.ytimg.com/vi/mfiYmFrzA4Q/maxresdefault.jpg)
![gameinformer zen bound gameinformer zen bound](https://screenshots.gamer-info.com/zen-bound-2/104045.jpg)
Some games, like The Longing, Animal Crossing and Adopt Me, simple slow down the need to progress, so all you do is check-in, fiddle around with the game world and then leave. It's no surprise that there are a number of video games that have picked up on this style of play. The enjoyment comes from doing something that isn't learning or achieving anything. While that initial trend subsided, the interest and enjoyment of tactile objects to fiddle with are very much with us.įidget toys are like the yo-yo or Rubik's cube but without the focus on skill. Fidget spinners burst into the hands of children a number of years ago.